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This is the pipe line script. It is useful to transfer skinning from one mesh to another mesh including influence weights also. Normally it is difficult to select same number of joints and influence objects and do skinning again once mesh changed or unwrapping is done later.
1. Prefix can helps to give Wind Effect for more no of polygons in one scene2. To automate foliage rigging with scaling option for wind effect.3. It works on all Polygons.4. It decides maximum distance from selected vertices for deformation.or5. Manually we can decide deformation area by entering both end vertices6. Attributes are added to generated wind control at base vertex7. Decide the Base to End (i.e., Top to Down or Down to Top) by Reverse Setup Direction Option8. No. Of Joints Options can helps to give more flexibility of wind effect