Viewing entries tagged
Auto Skinning

1 Comment

Advance Hyper Skinning System (Proxy Mesh)

 

Advance Hyper Skinning System (Proxy Mesh) -By Subbu Addanki from Subbu Addanki on Vimeo.

Its dream for many artists to see next phase in automation for skinning process

Now Hyper Skinning System comes with Advance feature : Solve Fingers (Additional treatment for fingers' skinning)
It is the only system it shows the automation process in skinning in video form on Internet..
Its unique in its nature to deliver best results like volume preservation at various areas on character.
Now it becomes more powerful with its advance features.. Solve Fingers & Smooth Nearest
I have utilized the Great Dane model in this presentation which is downloaded from creativecrash.com.
as_HyperSkin (Advance)
=================
For Details Contact At: subbu.add@gmail.com  or http://www.pythonscripting.com/contact/
ADVANCED HYPER SKINNING SYSTEM -Save your time in Skinning..
Note: Tested on MANY PRODUCTION CHARACTERS & Got BEST RESULTS
Visit For More Details:
http://www.pythonscripting.com/
As_HyperSkin
F e a t u r e s
==========
1. Volume Preservation at shoulders, hips & elbow like areas
2. Reduces Most Of The Skinning Process
3. Works On All Rigs (Biped, Bird, Quad, Snake etc.)
4. Works On Selected Vertices
5. Advance Feature : Solving Joints For Fingers / Toes
6. Advance Feature : Smooth Nearest Vertices (as_SmoothNearest)
7. Hyper Smooth : Automated Smooth Process
8. Auto Creation of 'Geo Centric Discs' including their shapes 
9. Tight Integration With Auto Rigs (as_EasyBird, as_EasyRig, as_EasyQuad etc.)
10. Works On Non-Manifold Geometry Also
11. Disposable Discs after usage, So No Extra burden to the Rig..
Watch Other Hyper Skin Videos:
======================

1 Comment

2 Comments

Auto Skinning R&D - (Art & Technic)

 



Python Scripting : Modular Rigging

Purpose
1. Developed this tool to reduce the skinning process up to 75% after default skinning by measuring the bone length along the skin.
2. Right now it works for biped rigging.
3. Shortly Am doing for Quadruped also.
4. Art & Technology combined.

Modules Used
eRig & eMath

Coming More Features
1. 2 Bone Skinning
2. Angular Skinning
3. Pose Skinning

 

2 Comments