Viewing entries tagged
Auto Rig

Comment

as_HyperPoint (Auto Bird Rigging) : Auto Joints Placer (Birds' Edition)

as_HyperPoint (Auto Bird Rigging) : Auto Joints Placer (Birds' Edition) from Subbu Addanki on Vimeo.

"Now placing joints for bird rigs is just a piece of cake.."

Now introducing as_HyperPoint(Birds) with as_EasyBird (Auto Bird Rigging Tool)

Tested and proven on many bird rigs in production. Tight integration with as_EasyBird Tool.

Watch as_EasyBird Other Videos:

---------------------------------------------

1. Auto Bird Rigging In Maya (Crow Rigging)

http://vimeo.com/17439975

2. Auto Bird Rigging : Presentaiton on tail controls

http://vimeo.com/19255107

3. Rigging Wing Feathers on Peacock

https://vimeo.com/19689232

Hope you enjoy it ..

Comment

Comment

as_EasySnake (Auto Snake Rigging Tools) : Scaling & Path Animation

Download This Free Maya Snake Rig From My Web Site:
-------------------------------------------------------------------
Now this tool is available for sale. For details, contact : subbu.add@gmail.com
Prepared this video based on one of my client request, to attach scaled snake rig to motion path..
Various Other Tools for Snakes:
--------------------------------------
1. as_EasySnake.py (Auto Snake Rigging Tool)
2. as_PathAnim (To Animate Snake Along Path)
3. as_SnakePaths (To Create Multiple Snake Paths)
4. as_MultiSnakes(To Animate Multiple Snakes Along Multiple Paths on Ground or Human Body etc.)
Advanced Snake Features will be shown in my next video.
Coming Soon: Multiple Snakes Crawling Animation on body and ground with Scripting:
Features:
-------------
1. Various Types of Ctrl Shapes
2. Selection of No. of Joints and No. Of Ctrls
3. Flexibility at both ends
4. Initial Selection Type: Curve or Jnts
5. Ctrl Type: Grouped or Cluster Ctrl
6. Ctrl Parent Style: Individual or Parented to Next Ctrl
7. Random Ctrl Colors
8. Path Animation: Easy Snake Animation Along Path
9. Crawling Setup for Snake motion
10. Hyper Smooth for Skinning
New Updates:
-------------------
1. Create Basic Hierarchy
2.  Eyes Setup
3. Jaw Setup
4. Tongue Setup (in progress)
as_EasySnake Usage : Watch Following Demo (Usage In Movie)
----------------------------------------------------------------------------------------
You Can Watch: Advanced Hyper Skinning System
----------------------------------------------------------------------

 

Comment

12 Comments

PYTHON SCRIPTING : AUTO BIRD RIGGING IN MAYA

 

This 'Module Rigging System' involves 6 individual scripts as detailed below

 eRig ( Maya Module ) 
Helps to reduce typing of coding up to 60% for main scripts like as_EasyBird
It consists 50 attrs like snapTo_Vtx, createCurv etc. It is module for maya programming.
You can watch one of the many functions of 'eRig' here: eRig_UnfreezeRotation

2. eCtrl ( Maya Module ) -- It creates 50 different controls for any auto rig
3. as_EasyBird -- Its for main auto rigging of bird
4. as_WingFeather -- It rigs feathers so intelligently.
5. as_AutoAnim -- Creates various options from one fly cycle
6. as_MirrorBirdAnim -- It mirrors one side anim to another side

 

12 Comments

Comment

Rigging & Scripting Show Reel -2011 : Anaganaga O Dheerudu

 


Done following tasks in this movie: Anaganaga O Dheerudu

1. Created Auto Wind Rigging on foliages
2. Auto animation for tongue and hair snakes
3. Scripting for grill snake rigs
4. Rigged all hair snakes and hair with programming
5. Provided path animation for all snakes in this movie
6. Animated in-between hair snakes and hair with scripting
7. Wave motion in flying hair
8. Arranged and animated all multiple snakes crawling on ground and body as shown in this below link:
9. Provided many tools for animators to edit these multiple snakes
10. Rag-Doll simulation for falling snakes:
11. Development of Auto Rigging for insects (butterflies)
12. Developed many Auto Snake Rigging tools based on situation

 

Comment

2 Comments

Auto Skinning R&D - (Art & Technic)

 



Python Scripting : Modular Rigging

Purpose
1. Developed this tool to reduce the skinning process up to 75% after default skinning by measuring the bone length along the skin.
2. Right now it works for biped rigging.
3. Shortly Am doing for Quadruped also.
4. Art & Technology combined.

Modules Used
eRig & eMath

Coming More Features
1. 2 Bone Skinning
2. Angular Skinning
3. Pose Skinning

 

2 Comments

6 Comments

Python Scripting : Snake Kit -Auto Snake Rigging

 

Modular Rigging System : SnakeKit - Auto Snake Rigging Kit
Snake Rigging Kit Includes Following:
-------------------------------------------
1. as_EasySnake (Auto Snake Rigging Tool)
2. as_PathAnim (To Animate Snake Along Path)
3. as_SnakePaths (To Create Multiple Snake Paths)
4. as_MultiSnakes (To Animate Multiple Snakes Along Multiple Paths on Ground or Human Body etc.)
Advanced Snake Features will be shown in my next video.

Features -as_EasySnake
1.Selection Of Control Shapes
2. Selection Of No. Of Joints or No. Of Controls
3. Flexibility At Ends
4. Selection Type: Curve Or Top Joint
5. Control Type: Grouped Or Cluster Control
6. Control Parent: Individual or Parent To Next Control
7. Random Control Colors
8. Path Animation: Easy Snake Animation
9. Crawl Rig: Sine Movement For Snake In Motion
Due to request from many animators, I am releasing this Snake Rig done by as_SnakeKit(Python Scripting) for practice purpose only. It is now available from this website:
nJoy,
Subbu Addanki


 

 

6 Comments

1 Comment

Mosquito Rigging -Details

We have done CG Mosquito for Robot. In this, I have done R&D for Mosquito, there by come up with Auto Rigging for Insects. This Auto Rig is useful for all insects like Mosquito and even for butterfly. This auto rig provides much flexibility at thorax and legs area of mosquito

1 Comment

2 Comments

Python Scripting : Create Auto Wind Effect On Foliages

Auto Wind Effect - Features
1. Prefix can helps to give Wind Effect for more no of polygons in one scene
2. To automate foliage rigging with scaling option for wind effect.
3. It works on all Polygons.
4. It decides maximum distance from selected vertices for deformation.
or
5. Manually we can decide deformation area by entering both end vertices
6. Attributes are added to generated wind control at base vertex
7. Decide the Base to End (i.e., Top to Down or Down to Top) by Reverse Setup Direction Option
8. No. Of Joints Options can helps to give more flexibility of wind effect

2 Comments