as_SmoothNearest(A magic feature from Hyper Skinning)

Download Link

Tips (How to use it)
1. Try to learn where to start (which vertex to select) and when to stop after n number of times
2. Practice above tip as much as you can to better utilize this tool.

Its a just unlimited version of Smooh aka as_SmoothNearest feature in as_HyperSkin.
as_SmoothNearest is the advance feature and magic tool in Advance Hyper Skinning System.
The more you use it, The more it will be smarter ..

Some of the areas for testing : Biped, Quad, Bird, Snake etc ..
1. At Palm and fingers base area with fingers in pose
2. Hip area with one leg front and one leg back in pose
3. Shoulder below area and Neck below area (hand up in pose)
4. Cloths : Every where, After transfering skinning from body to cloths ..
For now, It is compiled only for Maya 2012, 2014 and 2015, you can try for other versions but not sure..



as_EasyRig : Auto Biped Rigging & Auto Joints Placer

Free Download - as_EasyRig and as_HyperPoint (30 days Trail Edition - valid up to 15/03/18) - Coming soon : 90 days trail version 




Please reach me at '', if there are any issues..

"Now joints' placement for Bipeds, Quadruped and  Bird rigs is just easy as never before .."
as_HyperPoint (Bipeds) for as_EasyRig (Auto Biped Rigging Tool) 

Model courtesy : 
============= and

Tested as_HyperPoint  on these models - Girl, 2 Man models with different topology, woman, Lady and old man
Still R&D is going on for the better placement of joints and to support more features  ..
And more editing tools are WIP for for faster editing of joints placements ..

as_HyperPoint (Bipeds : Part-01) : 

as_HyperPoint (Bipeds : Part-02) : 

as_HyperPoint (Quads) : 

as_HyperPoint (Birds) : 




Advanced Hyper Skinning System (AHSS).

With Advance Hyper Skinning, you can skin your character at faster speeds.

Skin Transfer section allows you to edit your skinning with latest techniques.

Now this limited edition is valid for 60 days from 12/12/2017 to 12/02/2018.

Next free version will be available on 30/05/2018 along with 'No Disc' Edition..

Download link for AHSS (Limited Version) goes here ..


Full Version of AHSS

If you are satisfied with trail version of AHSS, you can go for full version here ..






1. Reduces human effort during The Skinning Process

2. Export and import of discs / disc attributes : For huge library of rigs / assets

3. Works On All Rigs (Biped, Bird, Quad, Snake etc.)

4. Works On Selected Vertices

5. Advance Feature : Solving Joints For Fingers / Toes / Tail / Multiple polygon layers

6. Advance Feature : Smoothing Nearest Vertices (as_SmoothNearest / as_EasySmooth)

7. Hyper Smooth : Automated Smooth Process on tubular and non-tubular sections also

8. Hyper Discs : Auto Creation and Auto Replacement

9. Tight Integration With Auto Rigs of as_Family (,, etc.)

10. Works like a charm on Non-Manifold Geometry And All The Options Of Smooth Bind Also

11. Disposable Discs : No Deformer, No mess and No Extra burden to the Rig.. 

12. Finished rig(skin) can be used in a different Maya environment without the tool

13. Works well on individual skinned joints also

14. Volume Preservation : shoulders, hips & elbow like areas

15. Auto Dual Layer Skinning


AHSS Video Tutorials

Advance Hyper Skinning System [Part 1 Of 4] - (Tutorial) Skin Info

Advance Hyper Skinning System [Part 2 Of 4] - (Tutorial) Hyper Discs

Advance Hyper Skinning System [Part 3 Of 4 ] - (Tutorial) Hyper Skin

Advance Hyper Skinning System [Part 4 Of 4] - (Tutorial) More Tools

AHSS Videos

as_HyperSkin : Auto Dual Skinning- Biped Rigs

as_HyperSkin : Auto Skinning - State Of The Art Skinning Tool For Maya

as_HyperSkin : Auto Skinning - Quadrupeds Edition & as_SmoothNearest

as_HyperSkin : Auto Skinning - Advance Feature - Fingers Solver

as_HyperSkin : Auto Skinning - Advance Features - Proxy Mesh & SmoothNearest