Advanced Hyper Skinning System (AHSS).

With Advance Hyper Skinning, you can skin your character at faster speeds.

Skin Transfer section allows you to edit your skinning with latest techniques.

 

Download link for AHSS (Limited Version) goes here ..

http://bit.ly/2j7DJDR

 

Features:
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1. Reduces human effort during The Skinning Process

2. Export and import of discs / disc attributes : For huge library of rigs / assets

3. Works On All Rigs (Biped, Bird, Quad, Snake etc.)

4. Works On Selected Vertices

5. Advance Feature : Solving Joints For Fingers / Toes / Tail / Multiple polygon layers

6. Advance Feature : Smoothing Nearest Vertices (as_SmoothNearest / as_EasySmooth)

7. Hyper Smooth : Automated Smooth Process on tubular and non-tubular sections also

8. Hyper Discs : Auto Creation and Auto Replacement

9. Tight Integration With Auto Rigs of as_Family (as_EasyBird.py, as_EasyRig.py, as_EasyQuad.py etc.)

10. Works like a charm on Non-Manifold Geometry And All The Options Of Smooth Bind Also

11. Disposable Discs : No Deformer, No mess and No Extra burden to the Rig.. 

12. Finished rig(skin) can be used in a different Maya environment without the tool

13. Works well on individual skinned joints also

14. Volume Preservation : shoulders, hips & elbow like areas

15. Auto Dual Layer Skinning

Documentation


AHSS Video Tutorials


Advance Hyper Skinning System [Part 1 Of 4] - (Tutorial) Skin Info

Advance Hyper Skinning System [Part 2 Of 4] - (Tutorial) Hyper Discs

Advance Hyper Skinning System [Part 3 Of 4 ] - (Tutorial) Hyper Skin

Advance Hyper Skinning System [Part 4 Of 4] - (Tutorial) More Tools


AHSS Videos


as_HyperSkin : Auto Dual Skinning- Biped Rigs

as_HyperSkin : Auto Skinning - State Of The Art Skinning Tool For Maya

as_HyperSkin : Auto Skinning - Quadrupeds Edition & as_SmoothNearest

as_HyperSkin : Auto Skinning - Advance Feature - Fingers Solver

as_HyperSkin : Auto Skinning - Advance Features - Proxy Mesh & SmoothNearest

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